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Sun of a....
Defeat Rajh before he completes an entire recharging phase in the Halls of Origination on Heroic Difficulty.
Sun of a.... is a 10-point Heroic difficulty achievement earned by defeating Rajh in the Halls of Origination before he completes a full recharging phase.
Locate Rajh
Rajh is on the second floor of the Halls of Origination. Take the elevator up — it is the large blue glass plate on the ground between the hall leading to Anraphet and the hall leading outside to Ptah. Use the control box on the side of the elevator to request a lift to the second floor.
Understand Rajh's Focus
Rajh has 100 focus that drains each time he uses an ability such as fire tornadoes, heroic leap, or orb summoning. Abilities that can be interrupted do not drain his focus when successfully interrupted, and a successful interrupt also prevents focus loss for 8 seconds. The goal is to keep his focus above 40 while burning his health below 50%, then use Heroism/Bloodlust and all cooldowns to finish him before a full recharge phase completes.
Interrupt Key Abilities
Assign interrupters to stop his interruptible abilities — Counterspell, Shield Bash, and Spell Lock from a Felhunter are the recommended interrupts. Tanking Rajh in a corner of the room also helps control the fight.
Monitor and Reset if Needed
If his focus drops below 40 and he still has over 50% health, reset the attempt and try again. If he is below 50% health with 40 or more focus remaining, blow Heroism/Bloodlust and all cooldowns to finish him. At max level this achievement can be completed solo by simply zerging Rajh down before a recharge phase completes.