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Taking Care of Business
Defeat Huntsman Altimor after walking Margore, Bargast, and Hecutis to the corners of The Kennels in Castle Nathria on Normal difficulty or higher.
Taking Care of Business requires you to walk Margore, Bargast, and Hecutis to all four corners of The Kennels before defeating Huntsman Altimor in Castle Nathria on Normal difficulty or higher.
Enter Castle Nathria
Enter Castle Nathria and reach Huntsman Altimor in The Kennels. This fight is soloable at max level on Normal difficulty.
Walk Margore to corners
When Margore spawns, pull it and walk it to the nearest wall, then walk it along the wall to each of the four corners of the room. Hug the wall to avoid cutting corners. Watch your chat box for 'Margore sniffs around' at the first three corners and 'Margore did their business in the corner like a good boy' at the fourth corner to confirm success before killing it.
Walk Bargast to corners
Repeat the same process with Bargast, walking it along the wall to all four corners and watching your chat box for the confirmation messages before killing it. Hold DPS if Bargast is moving too slowly, as Huntsman Altimor and his dogs share health.
Walk Hecutis to corners
Walk Hecutis to all four corners the same way, but move Hecutis intermittently rather than continuously to avoid overwhelming healers with the raid damage that comes from moving it. It is fine to pause and wait between corners if needed. Watch for the chat box confirmation before killing Hecutis.
Defeat Huntsman Altimor
Once all three pets have visited all four corners and been killed, defeat Huntsman Altimor. The achievement will pop upon his death. You can track the achievement in-game to verify each pet was walked correctly before killing it.
Tips
Track the achievement in your objectives before the fight so you can monitor whether each pet's corners are registering correctly.
A class with a taunt that increases enemy movement speed, such as a monk using Provoke, can help move the pets faster, but any class works fine.
See the video guide for a visual walkthrough of the corner pathing.