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It's Really Getting Out of Hand
Become the Hand of Fate and complete the Nazmir world quest "Getting out of hand" in 20 seconds while not in a group.
It's Really Getting Out of Hand is a 5-point achievement earned by becoming the Hand of Fate and killing 40 mobs within 20 seconds during the Nazmir world quest 'Getting Out of Hand' while not in a group.
Wait for World Quest
Wait for the 'Getting Out of Hand' world quest to appear in Nazmir. It is located on the north-east coast at 64, 16, just behind the large turtle in Torga's Rest.
Pre-pull Mobs Before Starting
Before using the Scroll of Fate's Hand, mount up and aggro as many mobs in the area as possible. Begin your pull at 62.19, 15.78, sweep through 62.95, 14.67, then gather groups at 63.55, 16.83 and 63.74, 15.87, pulling the packs around you — aiming for 40 or more mobs total. Stacking extra mobs before starting the timer makes the achievement significantly easier.
Use Scroll, Start Timer
Once mobs are gathered, use the Extra Action Button — the Scroll of Fate's Hand — at 64.04, 17.49. This transforms you into the Hand of Fate and immediately starts the 20-second timer. Alternatively, you can press the leave vehicle button right after transforming to revert to your normal character while the timer continues, which can be useful if your class has strong mobility or burst damage.
Spam Beckon the Hand of Fate
As the Hand of Fate you have three spells: Uppercut of Fate, Beckon the Hand of Fate, and Refreshment of Fate. Use only Beckon the Hand of Fate (your second ability), as it is the primary damage ability. Sweep through the gathered mobs moving from 63.42, 15.66 toward 64.06, 15.78, then to 63.23, 14.33, and finish off any remaining mobs near 61.97, 15.98. Kill all 40 mobs before the 20-second timer expires.
Tips
The 20-second timer does not begin until you press the Extra Action Button, so take as long as needed to gather mobs first.
If mobs in the area are being taken by other players doing the world quest naturally, attempt your pull at off-peak hours — even then, interference is common and a failed attempt may mean waiting weeks for the world quest to appear again.
See the video guides for a visual walkthrough of the full mob route before attempting.